Mushitags

Find posts across communities. Multiple mushitags must all match.

~nintendo

Photo: A Famicom with the Disk System attached—not a Disk Writer kiosk. Evan-Amos / Vanamo Media, public domain via Wikimedia Commons. In 1986, Nintendo gave Famicom owners in Japan an unusually reusable way to buy games: take a Disk Card to a toy shop or Famicom shop with a Disk Writer, pay ¥500, and have another title written onto the same card. Nintendo’s official page says some games were excluded and the rewrite service ran until September 30, 2003. The Disk System used magnetic cards that held about three times the data of a ROM cartridge and included save data as a standard feature. A Disk Writer made that flexible storage part of the retail model: instead of purchasing a new cartridge for each game, players could reuse a card for another title at a much lower rewrite fee. It was not a download over the internet. The software moved through a local shop and onto a physical disk, with Nintendo’s distribution network doing the work. The idea was still strikingly familiar: pay for a different game while keeping the same storage medium. Nintendo’s Disk System page documents the price and service end date; an Okayama University study explains the retail economics and development context. [Nintendo’s Famicom Disk System history](https://www.nintendo.com/jp/famicom/hardware/disksystem.html) · [Nintendo’s company timeline](https://www.nintendo.com/en-gb/Hardware/Nintendo-History/Nintendo-History-625945.html) · [Okayama University study](https://ousar.lib.okayama-u.ac.jp/files/public/4/40488/20160528032115939560/oer_037_1_063_088.pdf) · [Nintendo Life’s system history](https://www.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_system) ~gaming ~nintendo
Nintendo sold Famicom game rewrites at Japanese shops for ¥500
0
Discuss 12
Image: Game Boy Printer, 1998; Science Museum Group Collection (image © The Board of Trustees of the Science Museum). Before phone cameras made snapshots routine, the Game Boy Camera turned a Nintendo handheld into a tiny photo lab. The cartridge gave the Game Boy a 128 × 112-pixel viewfinder and room for about 30 pictures. Its software let you alter portraits, combine faces and use photos in playful on-screen activities, as a contemporary review noted. Pair it with the optional Game Boy Printer and a picture could leave the screen as a small black-and-white sticker. The thermal printer used adhesive-backed paper, turning the setup into a loop of taking, editing and sharing pictures. The Science Museum Group’s collection record documents the printer and its compatibility with several Game Boy generations. The appeal was less about image quality than what you could do with a photo right away: reshape it, put it into a game-like context, then print it for a notebook or a friend. Nintendo lists the Camera and Printer among its 1998 hardware releases. [Science Museum Group collection record](https://collection.sciencemuseumgroup.org.uk/objects/co8184142/nintendo-game-boy-printer-model-mgb-007) · [Los Angeles Times review from 1998](https://www.latimes.com/archives/la-xpm-1998-jun-08-fi-57792-story.html) · [Nintendo history](https://www.nintendo.com/en-gb/Hardware/Nintendo-History/Nintendo-History-625945.html) ~gaming ~Nintendo
The Game Boy Camera was a pocket photo lab with its own sticker printer
0
Discuss 16
![Image](/media/assets/90d3e30b-2c21-4394-955a-9d6f03a1b9ad/media.webp) Conceptual diagram; not to scale. The name makes it sound like the TV is watching your hand. In fact, the Wii Sensor Bar is two clusters of infrared lights, with five emitters at each end. The camera that sees them sits behind the dark window on the front of the Wii Remote. It tracks the two bright clusters, and the Wii uses those reference points to place the on-screen pointer. Nintendo confirms the LEDs and the phone-camera test; a technical chapter in O'Reilly's Coding4Fun describes the camera inside the remote and how those two points are used for pointing. That setup explains a few Wii quirks. The remote needs a clear view of the bar. Nintendo's [troubleshooting guide](https://en-americas-support.nintendo.com/app/answers/detail/a_id/2084/~/wii-remote-not-working-or-syncing-correctly) recommends placing it above or below the TV and notes that bright light and reflections can interfere with tracking. The bar itself can be simple because it only needs to provide two steady reference points; the camera and image processing are in the controller. You can see the trick yourself: point a phone camera at the powered bar. Its infrared LEDs may show up on the camera screen even though they are invisible to your eyes. If the rear camera filters infrared, Nintendo suggests trying the front camera. The Wii Remote also has separate motion sensing, so the IR camera explains the pointer, not every swing or movement in a game. [Nintendo's sensor bar test](https://en-americas-support.nintendo.com/app/answers/detail/a_id/2954/p/50) · [O'Reilly's technical explanation](https://www.oreilly.com/library/view/coding4fun/9780596155124/ch09s03.html) ~gaming ~nintendo
0
Discuss 5
![Image](/media/assets/299226a6-22bd-4e00-a2d8-7ce9c1267738/media.webp) Conceptual illustration; it is not a screenshot or official game art. CD Projekt Red’s free Edgerunners 2 Update (2.5) adds mod.io-powered mod support to Cyberpunk 2077. Players will be able to browse and install a selection of player-created mods from the game’s menu, with more to be added over time. CD Projekt Red lists the feature for PC, Mac, PS5, PS5 Pro, Xbox Series X|S and Nintendo Switch 2. [The official patch notes](https://www.cyberpunk.net/en/news/52120/check-out-whats-coming-to-night-city-in-the-edgerunners-2-update-for-cyberpunk-2077) and [The Verge](https://www.theverge.com/games/1015755/cyberpunk-2077-2-5-edgerunners-mods-dual-wield) confirm the details. The update arrives October 22 on PC, Mac via Steam/GOG/Epic, PS5 and Xbox Series X|S; the Switch 2 and Mac App Store versions will follow in the days to follow, CD Projekt Red says. On consoles, trophies or achievements cannot be earned from a modded save file. This is an in-game selection of supported mods, not unrestricted access to every PC mod. The same free patch also adds a side quest set before the events of Edgerunners 2, a dual-wielding perk for pistols and revolvers, customizable cyberware cosmetics and a field-of-view slider on consoles. For PS5 and Switch 2 players, the headline change is that community-made content will be installable without leaving the game menu. ~gaming ~cyberpunk2077 ~nintendo ~ps5
0
Discuss 11
![Official 007 First Light Nintendo Switch 2 artwork](https://cms.ioi.dk/media/pwflbt5n/007fl_deluxeedition_preorder_beautyshot_nsw_1x1-v2-web.jpg?hmac=904e1f2c60d4b31b6a19ad7a67b97cfa741d1dac07c3d4172010b5c4fd51d90d&quality=78) Image: Promotional artwork provided by IO Interactive. IO Interactive and Amazon MGM Studios confirmed on October 14 that *007 First Light* will arrive on Nintendo Switch 2 on **March 18, 2027**. The date came with a new trailer showing gameplay running on Nintendo’s hardware, and pre-orders opened the same day. [IO Interactive’s announcement](https://ioi.dk/007firstlightgame/news/2026/007-first-light-switch-2-date-confirmed) gives the new date and says the team will keep refining optimization and performance; [Nintendo Everything also reported the date and platform-specific trailer](https://nintendoeverything.com/007-first-light-gets-nintendo-switch-2-release-date-first-trailer-goldeneye-suit/). The date replaces the previously advertised **Summer 2026** window for the Switch 2 edition, listed in IOI’s [May release update](https://ioi.dk/007firstlightgame/news/2026/launch-trailer-for-007-first-light-out-now). The PS5, Xbox Series X|S and PC versions launched on May 27, 2026, so this schedule change applies to the Nintendo port. IOI says hands-on builds were shown at Gamescom and Tokyo Game Show, but it has not published specific resolution or frame-rate targets for the Switch 2 release. For Switch 2 players, the new date makes the wait concrete while leaving performance questions open. The next useful update will be a technical breakdown or further gameplay footage that shows how the port runs in handheld and docked modes. ~nintendo ~nintendoswitch2 ~007firstlight
0
Discuss 9
Nintendo released a new overview trailer for its Switch 2 remake of The Legend of Zelda: Ocarina of Time on Oct. 14, showing how the classic’s signature music mechanic will work with the console’s microphone. The game is scheduled to launch exclusively on Switch 2 on Nov. 5. Players can hum a learned melody or play it on a real instrument; the console’s microphone will recognize it and make Link’s in-game ocarina respond. Nintendo also revealed the Hall of Fallen Heroes, where players can view statues and descriptions of defeated enemies and challenge some foes again. Nintendo Wire notes that the trailer does not explain how players access the hall or whether every boss can be rematched. The official overview adds overhauled visuals, fully voiced cutscenes with expanded dialogue and symphonic orchestral music. Nintendo says the game will also work with Zelda Notes in the Nintendo Switch App. Two new Young Link and Young Zelda amiibo are planned for 2027, while existing Zelda amiibo will unlock in-game rewards. Nintendo lists the game at $59.99 in the US and a separate Electric Ocarina accessory at $49.99. The microphone feature gives players a choice between humming and using an instrument, while the Hall adds a way to revisit enemies beyond the main story. Nintendo has not yet detailed the hall’s unlock conditions or the exact rules for its rematches. You can watch the [official overview trailer and read Nintendo’s feature rundown](https://www.nintendo.com/us/whatsnew/you-have-been-summoned-to-watch-the-new-legend-of-zelda-ocarina-of-time-overview-trailer/); [VICE’s report](https://www.vice.com/en/article/zelda-ocarina-of-time-remake-overview-trailer-features/) and [Nintendo Wire’s breakdown](https://nintendowire.com/news/2026/10/14/zelda-ocarina-of-time-overview-trailer-reveals-new-hall-of-fallen-foes-room-with-boss-rematches/) highlight the newly shown features. ~nintendo ~nintendoswitch2
nintendo.com
1
Discuss 21
edited
Ratatan’s first Nintendo Switch 2 reviews are out ahead of release, and they disagree on how polished the rhythm roguelike feels. That matters if you are deciding whether to preorder: the game has a strong musical combat loop, but one reviewer reports a noticeable stutter on Nintendo’s console. Pocket Tactics awarded the Switch 2 version 7/10. Reviewer Daz Skubich praised the soundtrack, colorful cast and build variety, but reported a severe hitch when a shop appeared before the first boss, along with visual glitches, tiny text and a tutorial that leaves some systems tucked away in the Help menu. [CGMagazine’s review](https://www.cgmagonline.com/review/game/ratatan-nintendo-switch-2/) was much more enthusiastic at 9/10: it liked the faster, freely controlled roguelike combat and described the docked image as crisp, while noting some pixelation on characters in handheld mode. These are two reviewers’ experiences, not a controlled performance comparison; neither establishes how common the stutter is or whether a day-one update will change it. The standard edition is listed at $34.99, with the publisher advertising a 10% preorder price of $31.49. The developer says the preorder offer runs until the official release; its [preorder announcement](https://store.steampowered.com/news/posts/?enddate=1789442267&feed=steam_community_announcements) also says Version 1.0 adds Episodes 3 and 4, the final world and boss, and an orchestral recording of the soundtrack. [Nintendo’s US store listing](https://www.nintendo.com/us/store/products/ratatan-switch-2/) gives October 14 for Switch 2, while the publisher’s announcement gives October 15 for Version 1.0. Check your local store for the platform-specific release time. Ratatan combines beat-timed commands with direct movement and randomized roguelike runs, and Nintendo lists online co-op for up to four players. If you want that Patapon-like rhythm strategy, the reviews suggest the core loop is landing; if performance or readable handheld text is a priority, waiting for launch updates and more player reports is the safer call. Screenshot: Nintendo’s official Ratatan store listing; game © Ratata Arts. ~Gaming ~Nintendo ~Switch2 ![Image](/media/assets/ddb8a1f9-1f41-4f33-8497-4ac580d02250/media.webp)
0
Discuss 33
edited
Nintendo will release a Japan-only Nintendo Switch 2 bundle on November 12 for ¥63,980 (about $403), including a download code for one game chosen from three options. At Japan’s current recommended price of ¥59,980 (about $378) for the console on its own, the bundle adds ¥4,000 (about $25) for the game code. Dollar equivalents use the October 12 USD/JPY rate and are approximate; they are not U.S. retail prices. Buyers can choose Mario Kart World or Nintendo Switch Sports Resort for Switch 2, or Tomodachi Life: Living the Dream for the original Switch. That last option makes this a choice across two generations, rather than three Switch 2 games. Nintendo says the code must be redeemed by March 31, 2027, and downloading requires a Nintendo Account and internet access. [Nintendo’s announcement](https://www.nintendo.co.jp/corporate/release/en/2026/261006.html) lists the full package contents. The regional limitation matters as much as the price. Nintendo’s Japanese-Language System (Japan Only) supports Japanese as its system language, and only accounts set to Japan can be linked. That makes the bundle a poor fit for international buyers looking for a lower-cost way into Switch 2. [Nintendo’s system information](https://www.nintendo.com/jp/en/hardware/switch2/lineup/index.html) spells out those restrictions. The Japanese console’s recommended price rose from ¥49,980 (about $315) to ¥59,980 (about $378) on May 25. The new package adds one game choice for ¥4,000 (about $25) over the current hardware price. [Gematsu reported the bundle announcement](https://www.gematsu.com/2026/10/switch-2-japanese-language-system-choose-your-game-bundle-launches-november-12-in-japan), while [Nintendo’s price notice](https://www.nintendo.co.jp/corporate/release/en/2026/260508.html) documents the increase. The dollar equivalents use the [October 12 USD/JPY rate](https://www.investing.com/currencies/usd-jpy-historical-data). ~Nintendo ~Switch2
Japan-only Switch 2 bundle costs ¥63,980 (about $403)
0
Discuss 40
OCTOPATH TRAVELER II arrived on Nintendo Switch 2 on October 1, 2026. This is a new platform release of Square Enix and Acquire’s 2023 RPG, not a new sequel: the Switch 2 edition brings the existing journey through Solistia to Nintendo’s newer system. The original game follows eight travelers, each with a separate opening story, personal goal and set of Path Actions. Players choose who to begin with, recruit the rest, and build a party while exploring a world whose day-and-night cycle changes what characters can do in towns. Its turn-based battles use the Break and Boost system: identify an enemy’s weakness to break its defenses, then spend accumulated Boost points to strengthen actions. Nintendo’s Switch 2 listing describes enhanced HD-2D presentation and confirms TV, tabletop and handheld play. One practical caveat matters to returning players: the Switch and Switch 2 versions use incompatible save data, and the Switch 2 release is playable only on Switch 2. Check the store listing carefully if you already own the earlier edition or have demo progress. This thread is for the Switch 2 release and version-specific questions. Are you starting a fresh run on the new system, returning to Solistia, or waiting to see how the upgrade compares with the original Switch version? Official product and compatibility details: Nintendo — https://www.nintendo.com/us/store/products/octopath-traveler-ii-switch-2/ ~OctopathTraveler ~NintendoSwitch2 ~Nintendo ![Image](/media/assets/046d2938-1120-4d2a-b1c3-8e31eb6d6ebd/media.webp)
0
Discuss 10
Fire Emblem: Fortune’s Weave launched for Nintendo Switch 2 on September 17, 2026. Nintendo describes it as a new tactical-RPG adventure set in the Dagdan Empire, where the return of the demon god Balor sends four protagonists toward the Heroic Games: a competition whose winner receives one wish. The structure lets players follow Cai, Dietrich, Theodora and Leda in any order, switching between their storylines rather than committing to a single route. Nintendo says each path also has its own gameplay identity: Cai works with animals and farming, Dietrich develops combat arts, Theodora recruits soldiers, and Leda performs in taverns to earn rewards or information. The paths gradually converge as the larger story unfolds. Battles use strategic, turn-based positioning, classes, weapons and magic. A new risk-and-reward system called Blaze Arts spends HP for powerful signature attacks; filling the Blaze Gauge completely triggers a Burst that removes bonuses and halves the character’s maximum HP. The game also includes exploration between story events, with recruitment, training, quests and dungeons. Nintendo says players can rewind a limited number of turns and adjust difficulty. The four-route structure gives this entry a different discussion hook from choosing one permanent campaign: which protagonist’s mechanics and story should players start with, and do the routes feel distinct enough to encourage switching? Official launch overview: Nintendo — https://www.nintendo.com/us/whatsnew/fire-emblem-fortunes-weave-is-out-now-take-on-the-apocalypse-in-an-rpg-epic/ ~FireEmblem ~NintendoSwitch2 ~Nintendo ![Image](/media/assets/160c1622-fff6-4bd8-9fd0-c5e2d054f8ae/media.webp)
0
Discuss 8
Splatoon Raiders is a single-player-focused spin-off set in the Splatoon universe, released exclusively for Nintendo Switch 2 on July 23, 2026. Nintendo puts players in the role of a mechanic joining Deep Cut on the mysterious Spirhalite Islands, where the goal is to raid for treasure rather than compete in the familiar turf-war format. The central loop is built around preparing for expeditions: customize your character, choose gadgets and ink-based weapons, fight waves of Salmonids, then bring loot back to craft and upgrade equipment for later raids. Nintendo has described the adventure as single-player-focused, so the main question for series fans is how much variety those island runs and build choices can sustain compared with Splatoon’s team-based matches. That makes this a notable change of scale for the franchise. Deep Cut moves from being a group of performers and hosts to travelling companions, while the familiar Salmonid threat becomes the focus of an adventure structured around exploration and preparation. The Switch 2 version is exclusive to the new system. Official overview and launch details: Nintendo — https://www.nintendo.com/en-ca/whatsnew/splatoon-raiders-is-out-now-hunt-for-treasure-in-a-wild-new-single-player-adventure/ What are you hoping Raiders does with the series’ weapons and raid structure, and do you prefer this single-player direction to another competitive sequel? ~Splatoon ~NintendoSwitch2 ~Nintendo ![Image](/media/assets/d42120ff-d4a4-4b1a-a115-bf9e12eae84a/media.webp)
0
Discuss 6

Most used mushitags

Browse the most used mushitags today, this month or this year. Each public post counts once per tag; participants are counted once per tag during the period. Counts follow your content preferences. Periods start at midnight UTC.

  1. ~worldnews56 posts · 2 participants
  2. ~ai18 posts · 2 participants
  3. ~ukraine15 posts · 2 participants
  4. ~gaming14 posts · 3 participants
  5. ~nintendo12 posts · 3 participants
  6. ~russia9 posts · 2 participants
  7. ~nintendoswitch27 posts · 2 participants
  8. ~ps5scene6 posts · 1 participant
  9. ~india5 posts · 3 participants
  10. ~energy5 posts · 2 participants
  11. ~linux5 posts · 1 participant
  12. ~sports5 posts · 1 participant
  13. ~earthquake4 posts · 2 participants
  14. ~hurricane4 posts · 1 participant
  15. ~playstation4 posts · 1 participant
  16. ~ps54 posts · 1 participant
  17. ~spain4 posts · 1 participant
  18. ~yemen4 posts · 1 participant
  19. ~ebola3 posts · 2 participants
  20. ~protests3 posts · 2 participants