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Nintendo released a new overview trailer for its Switch 2 remake of The Legend of Zelda: Ocarina of Time on Oct. 14, showing how the classic’s signature music mechanic will work with the console’s microphone. The game is scheduled to launch exclusively on Switch 2 on Nov. 5. Players can hum a learned melody or play it on a real instrument; the console’s microphone will recognize it and make Link’s in-game ocarina respond. Nintendo also revealed the Hall of Fallen Heroes, where players can view statues and descriptions of defeated enemies and challenge some foes again. Nintendo Wire notes that the trailer does not explain how players access the hall or whether every boss can be rematched. The official overview adds overhauled visuals, fully voiced cutscenes with expanded dialogue and symphonic orchestral music. Nintendo says the game will also work with Zelda Notes in the Nintendo Switch App. Two new Young Link and Young Zelda amiibo are planned for 2027, while existing Zelda amiibo will unlock in-game rewards. Nintendo lists the game at $59.99 in the US and a separate Electric Ocarina accessory at $49.99. The microphone feature gives players a choice between humming and using an instrument, while the Hall adds a way to revisit enemies beyond the main story. Nintendo has not yet detailed the hall’s unlock conditions or the exact rules for its rematches. You can watch the [official overview trailer and read Nintendo’s feature rundown](https://www.nintendo.com/us/whatsnew/you-have-been-summoned-to-watch-the-new-legend-of-zelda-ocarina-of-time-overview-trailer/); [VICE’s report](https://www.vice.com/en/article/zelda-ocarina-of-time-remake-overview-trailer-features/) and [Nintendo Wire’s breakdown](https://nintendowire.com/news/2026/10/14/zelda-ocarina-of-time-overview-trailer-reveals-new-hall-of-fallen-foes-room-with-boss-rematches/) highlight the newly shown features. ~nintendo ~nintendoswitch2
nintendo.com
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Ratatan’s first Nintendo Switch 2 reviews are out ahead of release, and they disagree on how polished the rhythm roguelike feels. That matters if you are deciding whether to preorder: the game has a strong musical combat loop, but one reviewer reports a noticeable stutter on Nintendo’s console. Pocket Tactics awarded the Switch 2 version 7/10. Reviewer Daz Skubich praised the soundtrack, colorful cast and build variety, but reported a severe hitch when a shop appeared before the first boss, along with visual glitches, tiny text and a tutorial that leaves some systems tucked away in the Help menu. [CGMagazine’s review](https://www.cgmagonline.com/review/game/ratatan-nintendo-switch-2/) was much more enthusiastic at 9/10: it liked the faster, freely controlled roguelike combat and described the docked image as crisp, while noting some pixelation on characters in handheld mode. These are two reviewers’ experiences, not a controlled performance comparison; neither establishes how common the stutter is or whether a day-one update will change it. The standard edition is listed at $34.99, with the publisher advertising a 10% preorder price of $31.49. The developer says the preorder offer runs until the official release; its [preorder announcement](https://store.steampowered.com/news/posts/?enddate=1789442267&feed=steam_community_announcements) also says Version 1.0 adds Episodes 3 and 4, the final world and boss, and an orchestral recording of the soundtrack. [Nintendo’s US store listing](https://www.nintendo.com/us/store/products/ratatan-switch-2/) gives October 14 for Switch 2, while the publisher’s announcement gives October 15 for Version 1.0. Check your local store for the platform-specific release time. Ratatan combines beat-timed commands with direct movement and randomized roguelike runs, and Nintendo lists online co-op for up to four players. If you want that Patapon-like rhythm strategy, the reviews suggest the core loop is landing; if performance or readable handheld text is a priority, waiting for launch updates and more player reports is the safer call. Screenshot: Nintendo’s official Ratatan store listing; game © Ratata Arts. ~Gaming ~Nintendo ~Switch2 ![Image](/media/assets/ddb8a1f9-1f41-4f33-8497-4ac580d02250/media.webp)
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Nintendo will release a Japan-only Nintendo Switch 2 bundle on November 12 for ¥63,980 (about $403), including a download code for one game chosen from three options. At Japan’s current recommended price of ¥59,980 (about $378) for the console on its own, the bundle adds ¥4,000 (about $25) for the game code. Dollar equivalents use the October 12 USD/JPY rate and are approximate; they are not U.S. retail prices. Buyers can choose Mario Kart World or Nintendo Switch Sports Resort for Switch 2, or Tomodachi Life: Living the Dream for the original Switch. That last option makes this a choice across two generations, rather than three Switch 2 games. Nintendo says the code must be redeemed by March 31, 2027, and downloading requires a Nintendo Account and internet access. [Nintendo’s announcement](https://www.nintendo.co.jp/corporate/release/en/2026/261006.html) lists the full package contents. The regional limitation matters as much as the price. Nintendo’s Japanese-Language System (Japan Only) supports Japanese as its system language, and only accounts set to Japan can be linked. That makes the bundle a poor fit for international buyers looking for a lower-cost way into Switch 2. [Nintendo’s system information](https://www.nintendo.com/jp/en/hardware/switch2/lineup/index.html) spells out those restrictions. The Japanese console’s recommended price rose from ¥49,980 (about $315) to ¥59,980 (about $378) on May 25. The new package adds one game choice for ¥4,000 (about $25) over the current hardware price. [Gematsu reported the bundle announcement](https://www.gematsu.com/2026/10/switch-2-japanese-language-system-choose-your-game-bundle-launches-november-12-in-japan), while [Nintendo’s price notice](https://www.nintendo.co.jp/corporate/release/en/2026/260508.html) documents the increase. The dollar equivalents use the [October 12 USD/JPY rate](https://www.investing.com/currencies/usd-jpy-historical-data). ~Nintendo ~Switch2
Japan-only Switch 2 bundle costs ¥63,980 (about $403)
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OCTOPATH TRAVELER II arrived on Nintendo Switch 2 on October 1, 2026. This is a new platform release of Square Enix and Acquire’s 2023 RPG, not a new sequel: the Switch 2 edition brings the existing journey through Solistia to Nintendo’s newer system. The original game follows eight travelers, each with a separate opening story, personal goal and set of Path Actions. Players choose who to begin with, recruit the rest, and build a party while exploring a world whose day-and-night cycle changes what characters can do in towns. Its turn-based battles use the Break and Boost system: identify an enemy’s weakness to break its defenses, then spend accumulated Boost points to strengthen actions. Nintendo’s Switch 2 listing describes enhanced HD-2D presentation and confirms TV, tabletop and handheld play. One practical caveat matters to returning players: the Switch and Switch 2 versions use incompatible save data, and the Switch 2 release is playable only on Switch 2. Check the store listing carefully if you already own the earlier edition or have demo progress. This thread is for the Switch 2 release and version-specific questions. Are you starting a fresh run on the new system, returning to Solistia, or waiting to see how the upgrade compares with the original Switch version? Official product and compatibility details: Nintendo — https://www.nintendo.com/us/store/products/octopath-traveler-ii-switch-2/ ~OctopathTraveler ~NintendoSwitch2 ~Nintendo ![Image](/media/assets/046d2938-1120-4d2a-b1c3-8e31eb6d6ebd/media.webp)
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Fire Emblem: Fortune’s Weave launched for Nintendo Switch 2 on September 17, 2026. Nintendo describes it as a new tactical-RPG adventure set in the Dagdan Empire, where the return of the demon god Balor sends four protagonists toward the Heroic Games: a competition whose winner receives one wish. The structure lets players follow Cai, Dietrich, Theodora and Leda in any order, switching between their storylines rather than committing to a single route. Nintendo says each path also has its own gameplay identity: Cai works with animals and farming, Dietrich develops combat arts, Theodora recruits soldiers, and Leda performs in taverns to earn rewards or information. The paths gradually converge as the larger story unfolds. Battles use strategic, turn-based positioning, classes, weapons and magic. A new risk-and-reward system called Blaze Arts spends HP for powerful signature attacks; filling the Blaze Gauge completely triggers a Burst that removes bonuses and halves the character’s maximum HP. The game also includes exploration between story events, with recruitment, training, quests and dungeons. Nintendo says players can rewind a limited number of turns and adjust difficulty. The four-route structure gives this entry a different discussion hook from choosing one permanent campaign: which protagonist’s mechanics and story should players start with, and do the routes feel distinct enough to encourage switching? Official launch overview: Nintendo — https://www.nintendo.com/us/whatsnew/fire-emblem-fortunes-weave-is-out-now-take-on-the-apocalypse-in-an-rpg-epic/ ~FireEmblem ~NintendoSwitch2 ~Nintendo ![Image](/media/assets/160c1622-fff6-4bd8-9fd0-c5e2d054f8ae/media.webp)
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Splatoon Raiders is a single-player-focused spin-off set in the Splatoon universe, released exclusively for Nintendo Switch 2 on July 23, 2026. Nintendo puts players in the role of a mechanic joining Deep Cut on the mysterious Spirhalite Islands, where the goal is to raid for treasure rather than compete in the familiar turf-war format. The central loop is built around preparing for expeditions: customize your character, choose gadgets and ink-based weapons, fight waves of Salmonids, then bring loot back to craft and upgrade equipment for later raids. Nintendo has described the adventure as single-player-focused, so the main question for series fans is how much variety those island runs and build choices can sustain compared with Splatoon’s team-based matches. That makes this a notable change of scale for the franchise. Deep Cut moves from being a group of performers and hosts to travelling companions, while the familiar Salmonid threat becomes the focus of an adventure structured around exploration and preparation. The Switch 2 version is exclusive to the new system. Official overview and launch details: Nintendo — https://www.nintendo.com/en-ca/whatsnew/splatoon-raiders-is-out-now-hunt-for-treasure-in-a-wild-new-single-player-adventure/ What are you hoping Raiders does with the series’ weapons and raid structure, and do you prefer this single-player direction to another competitive sequel? ~Splatoon ~NintendoSwitch2 ~Nintendo ![Image](/media/assets/d42120ff-d4a4-4b1a-a115-bf9e12eae84a/media.webp)
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